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Game Sound Design Strategies

GSD Strategies

Check out the gamesounddesign.com strategies when you are feeling creatively uninspired. Each random strategy will present you with a new avenue to pursue. Give them a try!

Game Sound Design Glossary

GSD Glossary

Our game audio glossary has all the sound terms you have been wondering about. Game audio can be confusing enough without having to deal with a new technical language. We are constantly updating the database with new terms that relate to not only game audio but game developer terms as well.

Video Game Developer Glossary "I"

Glossary by with Special thanks to Xan

Suggest a term here

Intellectual Property:

Also commonly referred to as simply "IP" this means a video game title that a company owns the rights to. It encompasses the video game design, title, and storyline that a company owns. However, not all game developers own their own IP... some developers are hired by third parties (commonly publishers), to design and make the video game for them. This is similar to a contractor.


Indie:

This term can refer to a game developer who is not owned by a larger company. Indie (or independent) developers are often free to work on game projects that they have complete control over. Much like in the music industry, an indie developer will sometimes have to align themselves with a publisher in order to fund a game title and distribute it to retail stores.

Indie can also refer to an indie game, which is a game that has been developed and released by a game developer who is not relying on a publisher to pay for and promote their game.


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