Follow Game Sound Design!

follow gamesounddesign on soundcloud

Stay Up To Date With Us!

We will never spam you or share your email address.


Game Sound Design Strategies

GSD Strategies

Check out the gamesounddesign.com strategies when you are feeling creatively uninspired. Each random strategy will present you with a new avenue to pursue. Give them a try!

Game Sound Design Glossary

GSD Glossary

Our game audio glossary has all the sound terms you have been wondering about. Game audio can be confusing enough without having to deal with a new technical language. We are constantly updating the database with new terms that relate to not only game audio but game developer terms as well.

Video Game Developer Glossary "L"

Glossary by with Special thanks to Xan

Suggest a term here

Level Designer:

A Level Designer or LD for short, is a person who is responsible for building a level, or map, in a game. This person is often tasked with placing the gameplay in a level, setting up enemy encounters, and overall level flow.


Level Editor:

Level Designers and other members of the development team use a level editor to build the game. A level editor is the same as a game engine and is where gameplay objects such as NPCs, art, sound, and animations come together to form the game.


Localisation:

Localisation is the process of translating the game's language for sale to a secondary market, usually a different country. This involves replacing: text used in art assests, adding or replacing subtitles, replacing spoken dialog with the new language, removing or changing cultural signifiers, and removing or replacing any other aspects of the game that would prohibit sale in the new region (such as toning down gory scenes, removing drug references, etc).


[A]    [B]    [C]    [D]    [E]    [F]    [G]    [H]    [I]    [J]    [K]    [L]    [M]    [N]    [O]    [P]

   

[Q]    [R]    [S]    [T]    [U]    [V]    [W]    [X]    [Y]    [Z]