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Game Sound Design Strategies

GSD Strategies

Check out the gamesounddesign.com strategies when you are feeling creatively uninspired. Each random strategy will present you with a new avenue to pursue. Give them a try!

Game Sound Design Glossary

GSD Glossary

Our game audio glossary has all the sound terms you have been wondering about. Game audio can be confusing enough without having to deal with a new technical language. We are constantly updating the database with new terms that relate to not only game audio but game developer terms as well.

Video Game Developer Glossary "N"

Glossary by with Special thanks to Xan

Suggest a term here

NDA:

Non-Disclosure Agreement. This is a binding contract between two parties (usually a developer and a publisher). The party asked to sign the NDA (usually the developer) is agreeing that they will not disclose any technical or creative information about a project. This would include openly discussing or writing about a game's plot, enemies, technical abilities, or any other host of private and confidential information about a project. Legal rammifications can ensue if the party signing the NDA violates the contract.


NPC:

Non-player character. NPCs are characters that are controlled by the computer system and are generally governed by a certain amount of artificial intelligence. Enemies that are not controlled by another human player are called NPCs.


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