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Game Sound Design Strategies

GSD Strategies

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Game Sound Design Glossary

GSD Glossary

Our game audio glossary has all the sound terms you have been wondering about. Game audio can be confusing enough without having to deal with a new technical language. We are constantly updating the database with new terms that relate to not only game audio but game developer terms as well.

Video Game Developer Glossary "R"

Glossary by with Special thanks to Xan

Suggest a term here

Recruiter:

A recruiter, or headhunter, is a person whose job is to find and hire suitable candidates for a company. Oftentimes in the game industry recruiters will try to entice star employees away from the company they are currently working at with a better employment opportunity at another developer.


Reticule:

Sometimes also spelled as 'reticle' it is the gun sight that is visible on screen to help players aim their weapon.


Reverb:

Reverb is a natural phenomenon in the physical world. Sound naturally reverberates (reflects, echoes) off of surfaces at varying amounts which humans and animals use to discern the location of a sound. Reverb can also be applied in a digital audio workstation to simulate natural space on recordings. For example, the sound of a car driving through a tunnel. The sound of a car driving on a road outside can be made to sound as if it was recorded driving inside of a tunnel by the application of a reverb processor.


Royalty:

In the entertainment industry a royalty is a payment based on sales. Royalty structures can vary greatly but the important thing to remember is that it is often payment above and beyond what the game developer was paid to create the game by a publisher. Royalties can be paid forever, based on the continuing sale of a particular game title or intellectual property sale or lease.


R.P.G.:

Role Playing Game. RPGs can be played using a pencil, paper, and dice. Oftentimes players will assume the roles of characters in a fictional world or setting.


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